Without an after or a when.can you hear the rain?more quotes

# 3.14: exciting

In Silico Flurries: Computing a world of snow. Scientific American. 23 December 2017

# visualization + design

The 2018 Pi Day art celebrates the 30th anniversary of $\pi$ day and connects friends stitching road maps from around the world. Pack a sandwich and let's go!

# $\pi$ Day 2017 Art Posters - Star charts and extinct animals and plants

2018 $\pi$ day shrinks the world and celebrates road trips by stitching streets from around the world together. In this version, we look at the boonies, burbs and boutique of $\pi$ by drawing progressively denser patches of streets. Let's go places.
2017 $\pi$ day
2016 $\pi$ approximation day
2016 $\pi$ day
2015 $\pi$ day
2014 $\pi$ approx day
2014 $\pi$ day
2013 $\pi$ day
Circular $\pi$ art

On March 14th celebrate $\pi$ Day. Hug $\pi$—find a way to do it.

For those who favour $\tau=2\pi$ will have to postpone celebrations until July 26th. That's what you get for thinking that $\pi$ is wrong.

If you're not into details, you may opt to party on July 22nd, which is $\pi$ approximation day ($\pi$ ≈ 22/7). It's 20% more accurate that the official $\pi$ day!

Finally, if you believe that $\pi = 3$, you should read why $\pi$ is not equal to 3.

All art posters are available for purchase.
I take custom requests.

Caelum non animum mutant qui trans mare currunt.
—Horace

This year: creatures that don't exist, but once did, in the skies.

And a poem Of Black Body.

This year's $\pi$ day song is Exploration by Karminsky Experience Inc. Why? Because "you never know what you'll find on an exploration".

If you like space, you'll love my the 12,000 billion light-year map of clusters, superclusters and voids. Find the biggest nothings in Boötes and Eridanus.

## create myths and contribute!

Want to contribute to the mythology behind the constellations in the $\pi$ in the sky? Many already have a story, but others still need one. Please submit your stories!

If you follow my projects, you know that a big part of the final piece is the story and method behind its creation.

I'm not content to merely show what I have made. By talking about the process, its messiness, failures and successes, I'm hopeful that you'll take away something that will inspire you and help you be more creative and productive in your pursuits.

This year's project has a lot of components and is probably my most ambitious yet. It is a mixture of math and storytelling through patterns and mythologies.

As usual, finding patterns and stories in $\pi$ is an ironic pursuit and irony is the best of all wits.

## the digits of $\pi$ as a star catalogue

The digits of $\pi$ are parsed from the start in blocks of 12. The digits in each block are interpreted as the $(x,y,z)$ coordinates of the star, with only 3 digits used for the $z$ coordinate. The last digit is the absolute magnitude of the star ($M_{abs}$).

$314159265358 ----++++---+ x y z Mabs$

By parsing the first 12 million digits, you get a million stars. Each star's apparent magnitude, ($M_{app}$) is calculated from its absolute magnitude and its longitude and latitude in the sky is calculated using conversion from Cartesian to spherical coordinates.

$# i digits name x y z long lat d Mabs Mapp 0 314159265358 a -1859 926 35 145.339 -38.384 2077.157 3.00 14.59 1 979323846264 b 4793 -2616 126 -38.404 39.555 5461.884 -1.00 12.69 2 338327950288 c -1617 -2205 -472 -110.162 -32.164 2774.797 3.00 15.22 ... 999997 420478142596 cexhl -796 2814 -241 97.939 -14.471 2934.330 1.00 13.34 999998 278256213419 cexhm -2218 621 -159 156.900 -46.719 2308.776 4.00 15.82 999999 453839371943 cexhn -462 -1063 -306 -95.924 -26.937 1198.770 -2.00 8.39$

The coordinates are centered on zero by subtracting the average coordinate (4999 for $x$ and $y$ and 499 for $z$) from the sequence of digits.

$3141 5926 535 -4999.5 4999.5 499.5 ---- ---- --- x -1859 y 926 z 35$

### apparent brightness

The star's absolute magnitude is in the range -5 (brightest) to 5 (dimmest). The apparent magnitude is given by $$M_{app} = M_{abs} + 5 \left( \log_{10} d - 1 \right)$$

So for the first star, whose distance from the origin (the location of the observer planet), $$M_{app} = 3 + 5 \left ( log_{10} 2077.157 - 1 \right) = 3 + 5 \times 2.31 = 14.59$$

For each difference in one apparent magnitude, the change in brightness is a factor of $100^{1/5} = 2.5$.

## exploring projections

The stars' position in the universe $(x,y,z)$ are projected onto the unit sphere to calculate their longitude $-180 .. 180$ and latitude $-90 .. 90$ coordinates.

Once this is done the next step is to figure out how to project the unit sphere onto the page.

The plate carrée, azimuthal equidistant, Mollweide and Hammer projections of the globe. Source: Wikipedia. (list of projections)

There is a huge number of topographical projections to choose from. In star charts, some common ones are plate Carrée and azimuthal equidistant projections.

The Carrée simply maps lines of latitude and longitude to equally spaced lines. The azimuthal equidistant projection is more complicated and has the property that all points on the map are at proportionately correct distances from the center point. The flag of the United Nations uses this kind of projection.

I also wanted to explore the Mollweide projection because this is the one used in the famous background microwave background radiation image. This projection has some artefacts around the edges so instead I used the very similar Hammer/Aitoff projection, which has less distortion at the outer meridians.

The discussion of whether to use Mollweide or Hammer is a hot topic of debate at xkcd. Maybe one day I'll make a Mollweide map too.

At this point it would be criminal of me not to acknowledge Craig DeForest's PDL::Transform::Cartography module. I had a few questions about syntax and he wrote back to me within a few hours of my query.

To be honest, I haven’t used t_vertical since I got t_perspective online (some 12 or so years ago). I'll have a look at it tonight and try to get you a useful answer. Stand by a couple of hours—it’s putting-down-kids-to-bed time.
—Craig DeForest

That is the most awesome support I have ever received!

## a cube of stars

To illustrate how an arrangement of stars looks in each projection, let's start with a cube of stars.

A cube of stars. (zoom)

For this, I created a catalog of stars that fill the cube centered on (0,0,0) and having an edge length of 10,000. This size of cube represents the limits of the coordintaes in the catalog based on the digits of $\pi$. I arbitrarily set the absolute magnitude of each star to -8 and use the same star size encoding on here as in the final chart.

Stars close to the "galactic plane" ($z$ coordinate close to zero) are tinted red. As for the final charts, the observer planet is rotated so that this plane approximates how the Milky Way looks in actual charts.

A 3-dimensional grid of stars in a plate carrée projection. Stars falling close to the galactic plane are tinted red. (zoom)
A 3-dimensional grid of stars in a Hammer/Aitoff projection. Stars falling close to the galactic plane are tinted red. (zoom)

In the azimuthal projection, I decided to show a little bit of the opposite hemisphere. The north hemisphere map range is $[-10,90]$ and the south hemisphere range is $[-90,10]$. This provides some continuity around the edges. The bright white circle near the edge of the hemispheres represents the celestial equator.

A 3-dimensional grid of stars in an azimuthal equidistant projection. North hemisphere. Stars falling close to the galactic plane are tinted red. (zoom)
A 3-dimensional grid of stars in an azimuthal equidistant projection. South hemisphere. Stars falling close to the galactic plane are tinted red. (zoom)

It's interesting to see where the stars that fall on the faces of the cube wind up on the chart. These represent the furthest reaches of this synthetic universe.

Stars falling on the edges of a cube in a plate carrée projection. Stars falling close to the galactic plane are tinted red. (zoom)
Stars falling on the edges of a cube in a Hammer/Aitoff projection. Stars falling close to the galactic plane are tinted red. (zoom)
Stars falling on the edges of a cube in an azimuthal equidistant projection. North hemisphere. Stars falling close to the galactic plane are tinted red. (zoom)
Stars falling on the edges of a cube in an azimuthal equidistant projection. South hemisphere. Stars falling close to the galactic plane are tinted red. (zoom)

## what does randomness look like?

Let's look at what a random distribution of stars looks like on the charts. The final $\pi$ star charts draw 40,000 stars from the first 12,000,000 digits, so let's create a catalog of 40,000 stars in which the location of the star is uniformly randomly distributed within a cube. The stars will have random absolute magnitude in the range -5 to 5.

This is roughly what we can expect from $\pi$, since the number is likely normal.

These images are best viewed when zoomed in—go ahead, click on them.

40,000 randomly placed stars within a cube in a plate carrée projection. Stars falling close to the galactic plane are tinted yellow. (zoom)
40,000 randomly placed stars within a cube in a Hammer/Aitoff projection. Stars falling close to the galactic plane are tinted yellow. (zoom)
40,000 randomly placed stars within a cube in an azimuthal equidistant projection. North hemisphere. Stars falling close to the galactic plane are tinted yellow. (zoom)
40,000 randomly placed stars within a cube in an azimuthal equidistant projection. South hemisphere. Stars falling close to the galactic plane are tinted yellow. (zoom)

If we fill a cube (or a sphere) with digits in this way, we're not going to wind up with anything particularly intersting. We'll see randomness—and that's ok!— but I wanted the chart to more resemble an actual sky chart.

## creating anisotropy

If you were paying particular attention, you may be wondering why the $z$ coordinate was determined by only 3 digits.

Because the digits of $\pi$ are without pattern (the digit is thought to be normal, meaning that in any subsequence all the digits have the same chance of appearing, a universe created from its digits is going to be isotropic. In other words, it will look the same in all directions—uniformly random!

I knew I wanted the chart to have a look similar to the charts of our sky—with a bright band of stars, which in our sky represent the stars within the plane of the Milky Way.

By using only 3 digits for the $z$ coordinate and 4 digits for $x$ and $y$, the universe of stars doesn't fill a cube but a flat 3-d rectangle. It's 10 times thinner than it is wide.

By rotating the observer planet, I was able to match the location of the band in my star chart to roughly that of the Milky Way in standard charts.

A basic render of the $\pi$ star chart in plate carrée projection, with focus on the band of stars in the direction of the plane of the universe. (zoom)
A basic render of the $\pi$ star chart in Hammer/Aitoff projection, with focus on the band of stars in the direction of the plane of the universe (zoom)
A basic render of the $\pi$ star chart in Hammer/Aitoff projection, with focus on the band of stars in the direction of the plane of the universe (zoom)

Although the charts only show 40,000 stars (up to apparent magnitude of about –8), more are used to determine the glow of the bands shown in the charts above. To do this, I divided the chart into a 240 × 160 grid and counted the number of stars in each grid. Then, the counts were smoothed and 25, 50, 75, 90, 95 and 99 percentile contours were calculated to provide layering in the bands.

## constellations

I knew from the beginning that the constellations would play a big role in the chart. If we think of $\pi$ as a star catalogue, then it makes sense that it doesn't include any information about constellations, since these change with time and position of the observer.

It is up to us (me) to look up and figure out patterns.

But how to name the constellations? This plagued me for a long time.

Famous mathematicians? No, that's exactly what people would expect.

Mathematical formulae that use $\pi$? Fun and each equation has a story, but I didn't want it to get too arcane.

Projecting names of places on the Earth on the corresponding part of the sky? This initially sounded like a great way to sample strange and interesting names and set up a double projection on the chart—up from the Earth and down from space.

Below is an early attempt at drawing some kind of patterns in the sky. The shapes weren't motivated by anything in particular.

An early attempt at making constellations. Stars that are part of the constellation are used to tesselate the map. The tesselation polygons are then joined to create boundaries. (zoom)

I wasn't very happy with just drawing random shapes. I also wasn't very happy with the boundaries of the constellations being created from a mindless tesselation. Real constellation boundaries usually fall parallel to longitude and latitude lines and the tesselated boundaries didn't look anything like that.

Then I had a better idea.

### populating the sky with critters and veggies

I was going to populate the sky with extinct plants and animals.

I wanted the constellations to be an homage to the wonderful way Nature has a way of arranging molecules into living things, in part a poetic statement about the passage of time and life (though I cannot compete with Paolo's contribution) and in part a source of mythology for the chart.

After all, most of us have personalities. It's reasonable to expect that these animals did too—behaviour is the fun part of life.

I was quickly met with giant lists of extinct species. Independently, I discovered that if you add "list" to any Google search query you'll be kidnapped by clickbait and listicles, of the worst kind: "10 reasons why your cat wants you extinct". Just kidding. Or not.

It took me a good week to work through the lists and collect animals that seemed to have interesting stories. There are 88 constellations in our sky and I managed to create a new set of 80. Finding patterns in randomly placed dots on the screen is partly fun and slightly frustrating. Oh, look, that definitely looks like a Dodo. Wait. Now this here definitely looks like a Dodo. I was seeing Dodos everywhere.

I hunted for constellations by moving around shapes of animals and keying off bright stars. (zoom)

Once I had some clipart of the species on the artboard, I started looking for patterns. I labeled stars with short readable words from the dictionary (e.g. 4-5 letters long with 2 vowels). In the catalogue they're mindlessly coded from a to cexhn, which are hard to type. Then, I went to work defining graph edges that would be the constellations.

Each star was assigned a readable label that I used for the definition. (zoom)

Once I had them drawn, I translated the readable words into the original star labels to have a constellation file like this:

$# a winding constellation rodhocetus: bbiam kefp bxisk bvzam camyi xzhs # several edges pterodactyl: soew brxrr bjass bpftr baelv brnhi kxfu jjco baelv bkpew # the trailing . indicates a closed shape traversia: puib fywb fcnw .$

After finding some constellations, I was showing my work to Jake Lever, a colleague who is often an excellent inspiration for ideas. We've co-authored some Points of Significance columns, so I know Jake is really sharp.

I was complaining to Jake that I was having trouble with the Polygon clipper library, which sometimes wasn't merging polygons that shared an edge. I wanted to automate as much of the process as possible, I said, and didn't want to draw the boundaries of the constellations by hand.

As soon as I said this, I thought... but I really should do them properly. I was using automation as a way to not spend making the sky charts even more excellent.

Rough was the day when I realized I had to draw the boundaries by hand. (zoom)

The boundaries actually didn't take that long to draw. Perhaps 20 minutes of making unions of boxes in Illustrator. But then I had to get the position of those shapes back into my star chart drawing code so that I could use it for other projections. Up to now, I was doing all the work in the plate carrée projection. This meant that I had to go back to the code and make everything less of a complete kludge. Damn it, I'm a prototyper not a software developer!

In the end, I think this step was not only worth it but necessary and made the chart appear more authentic.

A basic render of the $\pi$ star chart in plate carrée projection, with focus on the boundaries between constellations. (zoom)
A basic render of the $\pi$ star chart in Hammer/Aitoff projection, with focus on the boundaries between constellations. (zoom)
A basic render of the $\pi$ star chart in Hammer/Aitoff projection, with focus on the boundaries between constellations. (zoom)

Most stars don't have memorable names. Not everyone can be a Betelgeuse or Rigel.

To help identify stars, they are labeled by their constellation (e.g. Orion) and their relative brightness within that constellation compared to other stars. Because Betelgeuse is the brightest it is first and given the name α Orionis. Rigel is second brightest, so it is β Orionis. The third brightest star is γ, and so on.

I added a layer of labels. All stars brighter than apparent magnitude 4.5 have labels along with any stars that are used to draw the shape of the constellation shape, if they're dimmer. The labels range from α to ω.

A basic render of the $\pi$ star chart in plate carrée projection, with focus on the relative magnitude labels for the brightest stars within a constellation. (zoom)

## putting it together

The individual components of the chart were generated in SVG, which was then imported into Illustrator. Below is a look at the layer organization.

Layer organization in Illustrator. (zoom)

I am grateful to the music of Hooverphonic and Chicane to sustain long hours of coding, finding shapes of animals and imagining their stories. And, as always, Galileo coffee which sustains our entire genome center.

There's not just truth in coffee, but life.

VIEW ALL

# Molecular Case Studies Cover

Fri 06-07-2018

The theme of the April issue of Molecular Case Studies is precision oncogenomics. We have three papers in the issue based on work done in our Personalized Oncogenomics Program (POG).

The covers of Molecular Case Studies typically show microscopy images, with some shown in a more abstract fashion. There's also the occasional Circos plot.

I've previously taken a more fine-art approach to cover design, such for those of Nature, Genome Research and Trends in Genetics. I've used microscopy images to create a cover for PNAS—the one that made biology look like astrophysics—and thought that this is kind of material I'd start with for the MCS cover.

Cover design for Apr 2018 issue of Molecular Case Studies. (details)

# Happy 2018 $\tau$ Day—Art for everyone

Wed 27-06-2018
You know what day it is. (details)

# Universe Superclusters and Voids

Mon 25-06-2018

A map of the nearby superclusters and voids in the Unvierse.

By "nearby" I mean within 6,000 million light-years.

The Universe — Superclustesr and Voids. The two supergalactic hemispheres showing Abell clusters, superclusters and voids within a distance of 6,000 million light-years from the Milky Way. (details)

# Datavis for your feet—the 178.75 lb socks

Sat 23-06-2018

In the past, I've been tangentially involved in fashion design. I've also been more directly involved in fashion photography.

It was now time to design my first ... pair of socks.

Some datavis for your feet: the 178.75 lb socks. (get some)

In collaboration with Flux Socks, the design features the colors and relative thicknesses of Rogue olympic weightlifting plates. The first four plates in the stack are the 55, 45, 35, and 25 competition plates. The top 4 plates are the 10, 5, 2.5 and 1.25 lb change plates.

The perceived weight of each sock is 178.75 lb and 357.5 lb for the pair.

The actual weight is much less.

# Genes Behind Psychiatric Disorders

Sun 24-06-2018

Find patterns behind gene expression and disease.

Expression, correlation and network module membership of 11,000+ genes and 5 psychiatric disorders in about 6" x 7" on a single page.

Design tip: Stay calm.

An analysis of dust reveals how the presence of men, women, dogs and cats affects the variety of bacteria in a household. Appears on Graphic Science page in December 2015 issue of Scientific American.

More of my American Scientific Graphic Science designs

Gandal M.J. et al. Shared Molecular Neuropathology Across Major Psychiatric Disorders Parallels Polygenic Overlap Science 359 693–697 (2018)

# Curse(s) of dimensionality

Tue 05-06-2018
There is such a thing as too much of a good thing.

We discuss the many ways in which analysis can be confounded when data has a large number of dimensions (variables). Collectively, these are called the "curses of dimensionality".

Nature Methods Points of Significance column: Curse(s) of dimensionality. (read)

Some of these are unintuitive, such as the fact that the volume of the hypersphere increases and then shrinks beyond about 7 dimensions, while the volume of the hypercube always increases. This means that high-dimensional space is "mostly corners" and the distance between points increases greatly with dimension. This has consequences on correlation and classification.

Altman, N. & Krzywinski, M. (2018) Points of significance: Curse(s) of dimensionality Nature Methods 15:399–400.