After finding a typographic portrait of Christopher Hitchens, created out of Gill Sans letters by Miles Chic at Capilano University, I thought to resurrect software I wrote a long time ago that converts images into letters and expanding traditional ASCII art by using
The representation of images by characters—ASCII art—has a long history. ASCII art extends the emoticon (or smiley) to represent a larger piece of work. Typically, the works use a fixed-space font (e.g. Courier), originally designed for display on a terminal. Despite the sophistication of computer graphics today, ASCII art continues to have a strong following with new work continually added to public online galleries.
Photos and paintings can be ASCIIfied using a tone-based approach and automated methods exist to do this (Paul D. O’Grady and Scott T. Rickard (2008) Automatic ASCII Art Conversion of Binary Images Using Non-Negative Constraints).
Many artists generate new creations, exclusive to the medium. Typically this kind of ASCII art is based on the interpretation of structure rather than tone—this method has also been automated (Xuemiao Xu, Linling Zhang, Tien-Tsin Wong (2010) Structure-based ASCII Art).
I have written code to generate ASCII art from images by using proportional spaced fonts.
Let's see how these methods work on a real image. Many ASCII art Mona Lisa versions exist. Below, I render the Mona Lisa with Pragmata, Gotham Book and 8 weights of Gotham.
Two-tone shapes like the S in the figure above require selecting characters that match the structure of the image. (e.g. "|" matches vertical lines). For a given character and image position there are four distinct match possibilities—a combination of whether the character and image have a signal at a position. I show this in the figure below.
By maximizing scores derived from matches (s1, s3) and minimizing any penalties (s2, s4), a character is identified based on maximal coverage of the image region and minimum coverage of areas that are blank.
When proportional text is used, edges are better approximated, such as in the Homer Simpson example below which uses Gotham Book.
Images that are not two-tone require that we match both structure and tone. Structure is approximated by the choice of character, while tone by choice of font weight. To select the best character based on tone, the character's average tone is compared to the average tone of the section of the image to which it is being compared.
It is possible to combine both structure and tone metrics in character selection. Below is an example of how an image with both tone and structure is interpreted as the tone and structure score weights are varied. The balance between these two metrics can be very hard to find—it greatly depends on the image. Tone-based mapping works well when font size is small and the image is viewed from larger distance—in this case, characters play the role of individual pixels with varying brightness. Structure-based mapping works with larger type and closer viewing distance.
Continuous tone bitmaps are an idea application of multi-font ASCII art—images no longer need to be thresholded or dithered.
ASCII art is generated by dividing the image into a grid and finding the letter (the choice of characters is often expanded to include punctuation) that best matches the grid section. Typically, for each grid the entire set of allowable characters is sampled. Instead, we can limit the choice of character by successively sampling from a fixed string.
rendered with the fixed string "monalisa" using 8 weights of Gotham.
Things get even more interesting when the text is angled.
The image can be textured with multiple layers of ASCII art. In the example below, four layers of text are used, each with a different font size.
Instead of varying size, the angle of the text can be changed among layers. This results in a pattern reminiscent of a halftone.
An image can be asciified several times, with each iteration the asciified output of the previous step used as input for the next. At each step, the font size should be reduced to s → √s.
Some outliers influence the regression fit more than others.
This month our column addresses the effect that outliers have on linear regression.
You may be surprised, but not all outliers have the same influence on the fit (e.g. regression slope) or inference (e.g. confidence or prediction intervals). Outliers with large leverage—points that are far from the sample average—can have a very large effect. On the other hand, if the outlier is close to the sample average, it may not influence the regression slope at all.
Quantities such as Cook's distance and the so-called hat matrix, which defines leverage, are useful in assessing the effect of outliers.
Altman, N. & Krzywinski, M. (2015) Points of Significance: Multiple Linear Regression Nature Methods 12:1103-1104.
Altman, N. & Krzywinski, M. (2015) Points of significance: Simple Linear Regression Nature Methods 12:999-1000.
Chirp, chirp, chirp but much better looking.
If you like these, check out my other typographical art posters.
Celebrate `\\pi` Day (March 14th) with colliding digits in space. This year, I celebrate the detection of gravitational waves at the LIGO lab and simulate the effect of gravity on masses created from the digits of `\\pi`.
Some strange things can happen.
Use alignment and consistency to untangle complex circuit diagrams.
This month we apply the ideas presented in our column about drawing pathways to neural circuit diagrams. Neural circuits are networks of cells or regions, typically with a large number of variables, such as cell and neurotransmitter type.
We discuss how to effectively route arrows, how to avoid pitfalls of redundant encoding and suggest ways to encorporate emphasis in the layout.
Hunnicutt, B.J. & Krzywinski, M. (2016) Points of View: Neural circuit diagrams. Nature Methods 13:189.
Hunnicutt, B.J. & Krzywinski, M. (2016) Points of Viev: Pathways. Nature Methods 13:5.
Wong, B. (2010) Points of Viev: Gestalt principles (part 1). Nature Methods 7:863.
Wong, B. (2010) Points of Viev: Gestalt principles (part 2). Nature Methods 7:941.