After finding a typographic portrait of Christopher Hitchens, created out of Gill Sans letters by Miles Chic at Capilano University, I thought to resurrect software I wrote a long time ago that converts images into letters and expanding traditional ASCII art by using
The representation of images by characters—ASCII art—has a long history. ASCII art extends the emoticon (or smiley) to represent a larger piece of work. Typically, the works use a fixed-space font (e.g. Courier), originally designed for display on a terminal. Despite the sophistication of computer graphics today, ASCII art continues to have a strong following with new work continually added to public online galleries.
Photos and paintings can be ASCIIfied using a tone-based approach and automated methods exist to do this (Paul D. O’Grady and Scott T. Rickard (2008) Automatic ASCII Art Conversion of Binary Images Using Non-Negative Constraints).
Many artists generate new creations, exclusive to the medium. Typically this kind of ASCII art is based on the interpretation of structure rather than tone—this method has also been automated (Xuemiao Xu, Linling Zhang, Tien-Tsin Wong (2010) Structure-based ASCII Art).
I have written code to generate ASCII art from images by using proportional spaced fonts.
Let's see how these methods work on a real image. Many ASCII art Mona Lisa versions exist. Below, I render the Mona Lisa with Pragmata, Gotham Book and 8 weights of Gotham.
Two-tone shapes like the S in the figure above require selecting characters that match the structure of the image. (e.g. "|" matches vertical lines). For a given character and image position there are four distinct match possibilities—a combination of whether the character and image have a signal at a position. I show this in the figure below.
By maximizing scores derived from matches (s1, s3) and minimizing any penalties (s2, s4), a character is identified based on maximal coverage of the image region and minimum coverage of areas that are blank.
When proportional text is used, edges are better approximated, such as in the Homer Simpson example below which uses Gotham Book.
Images that are not two-tone require that we match both structure and tone. Structure is approximated by the choice of character, while tone by choice of font weight. To select the best character based on tone, the character's average tone is compared to the average tone of the section of the image to which it is being compared.
It is possible to combine both structure and tone metrics in character selection. Below is an example of how an image with both tone and structure is interpreted as the tone and structure score weights are varied. The balance between these two metrics can be very hard to find—it greatly depends on the image. Tone-based mapping works well when font size is small and the image is viewed from larger distance—in this case, characters play the role of individual pixels with varying brightness. Structure-based mapping works with larger type and closer viewing distance.
Continuous tone bitmaps are an idea application of multi-font ASCII art—images no longer need to be thresholded or dithered.
ASCII art is generated by dividing the image into a grid and finding the letter (the choice of characters is often expanded to include punctuation) that best matches the grid section. Typically, for each grid the entire set of allowable characters is sampled. Instead, we can limit the choice of character by successively sampling from a fixed string.
rendered with the fixed string "monalisa" using 8 weights of Gotham.
Things get even more interesting when the text is angled.
The image can be textured with multiple layers of ASCII art. In the example below, four layers of text are used, each with a different font size.
Instead of varying size, the angle of the text can be changed among layers. This results in a pattern reminiscent of a halftone.
An image can be asciified several times, with each iteration the asciified output of the previous step used as input for the next. At each step, the font size should be reduced to s → √s.
The Points of Significance column is on vacation this month.
Meanwhile, we're showing you how to manage small multiple plots in the Points of View column Unentangling Complex Plots.
Data in small multiples can vary in range, noise level and trend. Gregor McInerny and myself show you how you can deal with this by cropped and scaling the multiples to a different range to emphasize relative changes while preserving the context of the full data range to show absolute changes.
McInerny, G. & Krzywinski, M. (2015) Points of View: Unentangling complex plots. Nature Methods 12:591.
The Jurassic World Creation Lab webpage shows you how one might create a dinosaur from a sample of DNA. First extract, sequence, assemble and fill in the gaps in the DNA and then incubate in an egg and wait.
With enough time, you'll grow your own brand new dinosaur. Or a stalk of corn ... with more teeth.
What went wrong? Let me explain.
You've seen bound volumes of printouts of the human reference genome. But what if at the Genome Sciences Center we wanted to print everything we sequence today?
I was commissioned by Scientific American to create an information graphic based on Figure 9 in the landmark Nature Integrative analysis of 111 reference human epigenomes paper.
The original figure details the relationships between more than 100 sequenced epigenomes and genetic traits, including disease like Crohn's and Alzheimer's. These relationships were shown as a heatmap in which the epigenome-trait cell depicted the P value associated with tissue-specific H3K4me1 epigenetic modification in regions of the genome associated with the trait.
As much as I distrust network diagrams, in this case this was the right way to show the data. The network was meticulously laid out by hand to draw attention to the layered groups of diseases of traits.
This was my second information graphic for the Graphic Science page. Last year, I illustrated the extent of differences in the gene sequence of humans, Denisovans, chimps and gorillas.