On March 14th celebrate `\pi` Day. Hug `\pi`—find a way to do it.
For those who favour `\tau=2\pi` will have to postpone celebrations until July 26th. That's what you get for thinking that `\pi` is wrong.
If you're not into details, you may opt to party on July 22nd, which is `\pi` approximation day (`\pi` ≈ 22/7). It's 20% more accurate that the official `\pi` day!
Finally, if you believe that `\pi = 3`, you should read why `\pi` is not equal to 3.
The folded paths show `\pi` on a path that maximizes adjacent prime digits and were created using a protein-folding algorithm.
The frequency circles colourfully depict the ratio of digits in groupings of 3 or 6. Oh, look, there's the Feynman Point!
This year's Pi Day art expands on the work from last year, which showed Pi as colored circles on a grid. For those of you who really liked this minimalist depiction of π , I've created something slightly more complicated, but still stylish: Pi digit frequency circles. These are pretty and easy to understand. If you like random distribution of colors (and circles), these are your thing.
But to take drawing Pi a step further, I've experimented with folding its digits into a path. The method used is the same kind used to simulate protein folding. Research into protein folding is very active — the 3-dimensional structure of proteins is necessary for their function. Understanding how structure is affected by changes to underlying sequence is necessary for identifying how things go wrong in a cell.
The choice of mapping between digit (0-9) and state (polar, hydrophobic) is arbitrary. I have chosen to assign the prime digits (2, 3, 5, 7) as hydrophobic. Another way can be to use perfect squares (1, 2, 4, 9). I construct the path by assigning each digit to a path node. One can partition π into two (or more) digit groupings (31, 41, 59, 26, ...) as well.
The quality of the path will depend on how hard you look. Each time the folding simulation is run you run the chance of finding a better solution. For the 64 digits of
shown above, I ran the simulation 500 times and found over 200 paths with the same low energy. It's interesting to note that the path with
E=-22 was found in <1 second and it took most of the computing time to find the next move.
Below I show 100 paths of 64-digits with
E=-23, sorted by their aspect ratio.
Running the simulation for 64 digits is very practical — it takes only a few minutes. In a sectino below, I show you how to run your own simulation.
Let's fold more digits! How about 768 digits — all the way to "...999999". This is the famous The Feynman Point in π where we see the first set of six 9s in row. This happens surprisingly early — at digit 762. In this sequence there are 298 prime digits with the other 470 being composite.
I have chosen not to emphasize the start and end of the path — finding them is part of the fun (You are haven't fun, aren't you?). The end is easier to spot — the 6 9s stand out. Finding the start, on the other hand, is harder.
The Feynman Point is a specific instance of repeating digits, which I call (d,n) points.
You can read more about these locations, where I have enumerated all such locations in the first 268 million digits of π .
Below is a list of the 20 best paths that I've been able to find. They range from
E=-219. I annotate each path with a few geometrical properties, such as width, height, area and so on. In some of the art these properties annotate the path (energy x×y r cm,cmabs).
# e - energy, as positive number # x,y - path width and height # r - aspect ratio = x/y # area - area (x*y) # cm - center of mass |(sum(x),sum(y))|/n and |(sum(|x|),sum(|y|))|/n # dend - distance between start and end of path 0 e 223 size 37 51 r 0.725 area 1887 cm 1.9 13.4 dend 24.4 1 e 222 size 36 44 r 0.818 area 1584 cm 17.3 18.8 dend 10.4 2 e 221 size 37 50 r 0.740 area 1850 cm 7.6 14.0 dend 16.3 3 e 221 size 70 36 r 1.944 area 2520 cm 1.0 17.3 dend 30.1 4 e 221 size 41 55 r 0.745 area 2255 cm 17.9 20.6 dend 29.5 5 e 221 size 50 49 r 1.020 area 2450 cm 20.8 22.1 dend 34.1 6 e 221 size 61 35 r 1.743 area 2135 cm 11.4 18.2 dend 15.0 7 e 221 size 53 45 r 1.178 area 2385 cm 14.7 18.1 dend 18.8 8 e 221 size 32 52 r 0.615 area 1664 cm 14.0 18.1 dend 33.8 9 e 220 size 46 70 r 0.657 area 3220 cm 26.6 27.8 dend 27.3 10 e 220 size 55 55 r 1.000 area 3025 cm 5.1 16.8 dend 15.0 11 e 220 size 58 34 r 1.706 area 1972 cm 9.3 14.6 dend 43.4 12 e 220 size 62 50 r 1.240 area 3100 cm 30.6 31.4 dend 33.4 13 e 220 size 41 45 r 0.911 area 1845 cm 15.4 17.6 dend 19.2 14 e 220 size 47 51 r 0.922 area 2397 cm 25.6 26.7 dend 16.0 15 e 220 size 38 52 r 0.731 area 1976 cm 13.1 15.9 dend 23.6 16 e 220 size 57 46 r 1.239 area 2622 cm 20.7 22.7 dend 51.7 17 e 220 size 43 57 r 0.754 area 2451 cm 21.3 23.3 dend 29.6 18 e 219 size 45 45 r 1.000 area 2025 cm 16.5 18.2 dend 33.1 19 e 219 size 51 46 r 1.109 area 2346 cm 16.0 19.2 dend 44.4
As you can see, the dimensions of the paths vary greatly. Low energy paths are not necessarily symmetrical. Paths with a small
cm are balanced around their center. Paths with
r≈1 are confined in a square boundary. Paths with small
dend have their start and end points close to one another.
The art would not be complete if we didn't somehow try to further force things into a circle! The path lattice is rectangular, but can be deformed into an ellipse or circle using the following transformation
` [(x'),(y')] = [(x sqrt(1-y^2/2)),(y sqrt(1-x^2/2)) ] `
The presence of constraints in experiments, such as sample size restrictions, awkward blocking or disallowed treatment combinations may make using classical designs very difficult or impossible.
Optimal design is a powerful, general purpose alternative for high quality, statistically grounded designs under nonstandard conditions.
We discuss two types of optimal designs (D-optimal and I-optimal) and show how it can be applied to a scenario with sample size and blocking constraints.
Smucker, B., Krzywinski, M. & Altman, N. (2018) Points of significance: Optimal experimental design Nature Methods 15:599–600.
Krzywinski, M., Altman, N. (2014) Points of significance: Two factor designs. Nature Methods 11:1187–1188.
Krzywinski, M. & Altman, N. (2014) Points of significance: Analysis of variance (ANOVA) and blocking. Nature Methods 11:699–700.
Krzywinski, M. & Altman, N. (2014) Points of significance: Designing comparative experiments. Nature Methods 11:597–598.
An illustration of the Tree of Life, showing some of the key branches.
The tree is drawn as a DNA double helix, with bases colored to encode ribosomal RNA genes from various organisms on the tree.
All living things on earth descended from a single organism called LUCA (last universal common ancestor) and inherited LUCA’s genetic code for basic biological functions, such as translating DNA and creating proteins. Constant genetic mutations shuffled and altered this inheritance and added new genetic material—a process that created the diversity of life we see today. The “tree of life” organizes all organisms based on the extent of shuffling and alteration between them. The full tree has millions of branches and every living organism has its own place at one of the leaves in the tree. The simplified tree shown here depicts all three kingdoms of life: bacteria, archaebacteria and eukaryota. For some organisms a grey bar shows when they first appeared in the tree in millions of years (Ma). The double helix winding around the tree encodes highly conserved ribosomal RNA genes from various organisms.
Johnson, H.L. (2018) The Whole Earth Cataloguer, Sactown, Jun/Jul, p. 89
An article about keyboard layouts and the history and persistence of QWERTY.
McDonald, T. (2018) Why we can't give up this odd way of typing, BBC, 25 May 2018.
I've previously taken a more fine-art approach to cover design, such for those of Nature, Genome Research and Trends in Genetics. I've used microscopy images to create a cover for PNAS—the one that made biology look like astrophysics—and thought that this is kind of material I'd start with for the MCS cover.
A map of the nearby superclusters and voids in the Unvierse.
By "nearby" I mean within 6,000 million light-years.