Martin Krzywinski / Canada's Michael Smith Genome Sciences Centre / Martin Krzywinski / Canada's Michael Smith Genome Sciences Centre / - contact me Martin Krzywinski / Canada's Michael Smith Genome Sciences Centre / on Twitter Martin Krzywinski / Canada's Michael Smith Genome Sciences Centre / - Lumondo Photography Martin Krzywinski / Canada's Michael Smith Genome Sciences Centre / - Pi Art Martin Krzywinski / Canada's Michael Smith Genome Sciences Centre / - Hilbertonians - Creatures on the Hilbert CurveMartin Krzywinski / Canada's Michael Smith Genome Sciences Centre / - Pi Day 2020 - Piku
Here we are now at the middle of the fourth large part of this talk.Pepe Deluxeget nowheremore quotes

blue: color

Scientific graphical abstracts — design guidelines

visualization + design
If you are interested in color, explore my other color tools, Brewer palettes resources, color blindness palettes and math and an exhausting list of 10,000 color names for all those times you couldn't distinguish between tan hide, sea buckthorn, orange peel, west side, sunshade, california and pizzaz.

Designing for Color Blindess

Color choices and transformations for deuteranopia and other afflictions

Here, I help you understand color blindness and describe a process by which you can make good color choices when designing for accessibility.

The opposite of colorblindness is seeing all the colors and I can help you find 1,000 (or more) maximally distinct colors.

You can also delve into the mathematics behind the color blindness simulations and learn about copunctal points (the invisible color!) and lines of confusion.

color blindness RGB transformations

The transformations described here will allow you to simulate color blindness and apply conversions of the kind shown in the images below to your own work.

Martin Krzywinski @MKrzywinski
An HSV Granger rainbow. Colors progress in hue along the horizontal dimension. The top half of the image has `V=100` with saturation progression `S=0-100`. The bottom half has `V=100-0` and `S=100`. When created at 360 × 200 pixels, each pixel takes on unique integer value of H, S and V. This rainbow is based on a perceptually non-uniform space and this accounts for the bands of brightness across the center and in some columns. (zoom)
Martin Krzywinski @MKrzywinski
An HSV Granger rainbow transformed for protanopia, the second most common type of red-green color blindness in which the long wavelength color receptors are either missing or defective (protanomaly). (zoom)

Martin Krzywinski @MKrzywinski
An HSV Granger rainbow transformed for deuternaopia, the most common type of red-green color blindness in which the medium wavelength color receptors are either missing or defective (protanomaly). (zoom)
Martin Krzywinski @MKrzywinski
An HSV Granger rainbow transformed for tritanopia, a rare type of red-blue color blindness in which the short wavelength color receptors are either missing or defective (tritanomaly). (zoom)

Martin Krzywinski @MKrzywinski
An HSV Granger rainbow transformed for achromatopsia, a very rare type of color blindness in which all color receptors are either missing (as in rod monochromats) or defective (dyschromatopsia) or only one kind of cone is functioning (e.g. red monochromats, blue monochromats, etc). (zoom)

The conversion from RGB values to their color blindness equivalents for protanopia, deuteranopia and tritanopia consists of the following steps

  1. convert from sRGB to linear RGB
  2. convert from linear RGB to XYZ
  3. convert from XYZ to LMS
  4. apply color blindness transformation in LMS space
  5. convert from LMS to XYZ (inverse of #3)
  6. convert from XYZ to linear RGB (inverse of #2)
  7. convert from linear RGB to sRGB (clip and inverse of #1)
Martin Krzywinski @MKrzywinski
The steps of simulating color blindness by transforming an sRGB color `(R,G,B)` to its color blind equivalent `(R',G',B')`. For each of the color blindness types (protanopia, deuteranopia, tritanopia) all the transformation matrices can be combined into a single matrix `\mathbf{T}`. (zoom)

The greyscale conversion for achromatopsia does not require the XYZ and LMS steps. We can go straight to `Y`.

  1. convert from sRGB to linear RGB
  2. `Y = 0.02126r + 0.7152g + 0.0722b`
  3. convert from linear RGB to sRGB (inverse of #1)

The details of each of the steps are shown below. If you just want the `\mathbf{T}` matrices, scroll down to the bottom or download the code.

Depending on the implementation, this process may have an additional step that reduces the color domain (e.g. step 2 in Viénot, Brettel & Mollon, 1999). This makes sure that none of the transformed colors are outside of the sRGB domain. Here, I instead of doing this I just clip the transformed colors at the end. This simplifies the process and (my sense is that) the difference is negligible.

Different simulators will yield slightly different results, too.

sRGB to linear RGB

The RGB input color is `\{R,G,B\} = \{ V \in [0,255] \}` and assumed to be sRGB. This is first linearized with `\gamma = 2.4` to obtain `\{r,g,b\} = \{ v \in [0,1] \}`. $$v = \begin{cases} \dfrac{V/255}{12.92} & \text{if $V/255 \le 0.04045$} \\[2ex] \left({\dfrac{V/255+0.055}{1.055}}\right)^\gamma & \text{otherwise} \end{cases} $$

linear RGB to XYZ

Next, convert the linearized `(r,g,b)` to XYZ by multiplying by `\mathbf{M}_\textrm{XYZ}`. $$ \left[ \begin{matrix} X \\Y \\Z \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 0.4124564 & 0.3575761 & 0.1804375 \\0.2126729 & 0.7151522 & 0.0721750 \\0.0193339 & 0.1191920 & 0.9503041 \end{matrix} \right] }_{\mathbf{M}_\textrm{XYZ}} \left[ \begin{matrix} r \\g \\b \end{matrix} \right] $$


Multiply by `\mathbf{M}_\textrm{LMSD65}` to convert XYZ to LMS. This matrix is normalized to the D65 illuminant, which will ensure that greys will be preserved.

The LMS (long, medium, short) is a color space which represents the response of the three types of cones of the human eye, named for their sensitivity peaks at long (560 nm, red) medium (530 nm, green), and short (420 nm, blue) wavelengths. $$ \left[ \begin{matrix} L \\ M \\ S \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 0.4002 & 0.7076 & -0.0808 \\ -0.2263 & 1.1653 & 0.0457 \\ 0 & 0 & 0.9182 \end{matrix} \right] }_{\mathbf{M}_\textrm{LMSD65}} \left[ \begin{matrix} X \\ Y \\ Z \end{matrix} \right] $$

If for some reason you don't want to normalize to D65, you would use `\mathbf{M}_\textrm{LMS}` below but whites will now appear pinkish. $$ \left[ \begin{matrix} L \\ M \\ S \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 0.38971 & 0.68898 & -0.07868 \\ -0.22981 & 1.18340 & 0.04641 \\ 0 & 0 & 1 \end{matrix} \right] }_{\mathbf{M}_\textrm{LMS}} \left[ \begin{matrix} X \\ Y \\ Z \end{matrix} \right] $$

There are other XYZ to LMS matrices and the R code lists them all. Below this section, I show the dichromacy transformations for each of these XYZ-LMS matrices.

apply daltonism correction

Now that we have the RGB color represented in LMS space, we can correct for color receptor dysfunction in this space, since color blindness affects one of the L, M or S receptors.

I show the calculations here in a lot of detail—they're not as complicated as things look. Once you understand what's happening for one of the color blindness types, the other two are analogously treated.

Each of the color blindness types will have its own correction matrix `\mathbf{S}`. $$ \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] = \mathbf{S} \left[ \begin{matrix} L \\ M \\ S \\ \end{matrix} \right] $$

This matrix is the identity matrix with the row for the malfunctioning receptor (e.g. S for protanopia) replaced by two free parameters `a` and `b`. $$ \begin{align} \mathbf{S}_\textrm{protanopia} & = \left[ \begin{matrix} 0 & a & b \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{matrix} \right] \\ \mathbf{S}_\textrm{deuteranopia} & = \left[ \begin{matrix} 1 & 0 & 0 \\ a & 0 & b \\ 0 & 0 & 1 \end{matrix} \right] \\ \mathbf{S}_\textrm{tritanopia} & = \left[ \begin{matrix} 1 & 0 & 0 \\ 0 & 1 & 0 \\ a & b & 0 \end{matrix} \right] \end{align} $$

The reason why these matrices have this format is so that we can satisfy two conditions. First, we expect that one of the `rgb` primaries won't be affected, depending on the color blindness type. For protanopia and deuteranopia this is blue and for tritanopia this is red. Second, this matrix should not affect how white appears—if one of the rows was just zero then white would be altered.

If we set `\mathbf{M} = \mathbf{M}_\textrm{LMSD65} \mathbf{M}_\textrm{XYZ}` then these conditions (using the blue case for protanopia) can be expressed as $$ \mathbf{S}_\textrm{protanopia} \mathbf{M} \left[ \begin{matrix} 0 \\ 0 \\ 1 \end{matrix} \right] = \mathbf{M} \left[ \begin{matrix} 0 \\ 0 \\ 1 \end{matrix} \right] = \left[ \begin{matrix} L_b \\ M_b \\ S_b \end{matrix} \right] $$ $$ \mathbf{S}_\textrm{protanopia} \mathbf{M} \left[ \begin{matrix} 1 \\ 1 \\ 1 \end{matrix} \right] = \mathbf{M} \left[ \begin{matrix} 1 \\ 1 \\ 1 \end{matrix} \right] = \left[ \begin{matrix} L_0 \\ M_0 \\ S_0 \end{matrix} \right] $$

where `(L_b,M_b,S_b)` of the primary that is not affected (e.g. blue) and `(L_0,M_0,S_0)` are the LMS coordinates of white. These two coordinates are eigenvectors of `\mathbf{S}_\textrm{protanopia}` with an eigenvalue of `\lambda=1`. Using the form for `\mathbf{S}_\textrm{protanopia}`, these lead to the following equations $$ \begin{align} a M_b + b S_b & = L_b \\a M_0 + b S_0 & = L_0 \end{align} $$

which can be written as $$ \left[ \begin{matrix} a \\b \end{matrix} \right]_\textrm{protanopia} = { \left[ \begin{matrix} M_b & S_b \\M_0 & S_0 \end{matrix} \right] }^{-1} \left[ \begin{matrix} L_b \\L_0 \end{matrix} \right] $$

For deuteranopia and tritanopia the calculation of `a` and `b` is analogous, except that because now `a` and `b` change position in `\mathbf{S}`, the equations are slightly different. $$ \left[ \begin{matrix} a \\b \end{matrix} \right]_\textrm{deuteranopia} = { \left[ \begin{matrix} L_b & S_b \\L_0 & S_0 \end{matrix} \right] }^{-1} \left[ \begin{matrix} M_b \\M_0 \end{matrix} \right] $$

and for tritanopia (here `(L_r,M_r,S_r)` refers to the coordinates of red). $$ \left[ \begin{matrix} a \\b \end{matrix} \right]_\textrm{tritanopia} = { \left[ \begin{matrix} L_r & M_r \\L_0 & M_0 \end{matrix} \right] }^{-1} \left[ \begin{matrix} S_r \\S_0 \end{matrix} \right] $$

Using the following LMS coordinates (calculated by linearizing the corresponding RGB values and then muptiplying by `\mathbf{M}`) $$ \begin{align} \left[ \begin{matrix} L_0 \\ M_0 \\ S_0 \end{matrix} \right] & = \left[ \begin{matrix} 1 \\ 0.999683 \\ 0.9997637 \end{matrix} \right] \\ \left[ \begin{matrix} L_b \\ M_b \\ S_b \end{matrix} \right] & = \left[ \begin{matrix} 0.04649755 \\ 0.08670142 \\ 0.87256922 \end{matrix} \right] \\ \left[ \begin{matrix} L_r \\ M_r \\ S_r \end{matrix} \right] & = \left[ \begin{matrix} 0.31399022 \\ 0.15537241 \\ 0.01775239 \end{matrix} \right] \end{align} $$

Using protanopia as the example $$ \begin{align} \left[ \begin{matrix} a \\b \end{matrix} \right]_\textrm{protanopia} & = { \left[ \begin{matrix} 0.08670142 & 0.87256922 \\0.999683 & 0.9997637 \end{matrix} \right] }^{-1} \left[ \begin{matrix} 0.04649755 \\1 \end{matrix} \right] \\ & = \left[ \begin{matrix} -1.27219 & 1.1103359 \\1.27245 & -0.1103267 \end{matrix} \right] \left[ \begin{matrix} 0.04649755 \\1 \end{matrix} \right] \\ & = \left[ \begin{matrix} 1.05118294 \\-0.05116099 \end{matrix} \right] \end{align} $$

The `(a,b)` calculations for deuteranopia and tritanopia are analogous and once they're done we can write the correction matrices as $$ \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 0 & 1.05118294 & -0.05116099 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{matrix} \right] }_{\mathbf{S}_\textrm{protanopia}} \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] $$ $$ \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 1 & 0 & 0 \\ 0.9513092 & 0 & 0.04866992 \\ 0 & 0 & 1 \end{matrix} \right] }_{\mathbf{S}_\textrm{deuteranopia}} \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] $$ $$ \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 1 & 0 & 0 \\ 0 & 1 & 0 \\ -0.86744736 & 1.86727089 & 0 \end{matrix} \right] }_{\mathbf{S}_\textrm{tritanopia}} \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] $$

These `(a,b)` values are for the D65-normalized XYZ-to-LMS matrix and will change if you use a different matrix. The R code calculates `(a,b)` for whatever matrix you provide.

Corrected LMS to XYZ

Once the color blindness correction has been applied in LMS space, we convert back to XYZ using the inverse `\mathbf{M}_\text{LMSD65}^{-1}`. $$ \left[ \begin{matrix} X' \\ Y' \\ Z' \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 1.8600666 & -1.1294801 & 0.2198983 \\ 0.3612229 & 0.6388043 & 0 \\ 0 & 0 & 1.089087 \end{matrix} \right] }_{\mathbf{M}_\textrm{LMSD65}^{-1}} \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] $$

If you used `\mathbf{M}_\textrm{LMS}` and didn't normalize to D65, then you'd use its inverse `\mathbf{M}_\text{LMS}^{-1}` instead. $$ \left[ \begin{matrix} X' \\ Y' \\ Z' \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 1.9101968 & -1.1121239 & 0.2019080 \\ 0.3709501 & 0.6290543 & 0 \\ 0 & 0 & 1 \end{matrix} \right] }_{\mathbf{M}_\textrm{LMS}^{-1}} \left[ \begin{matrix} L' \\ M' \\ S' \end{matrix} \right] $$

XYZ to linear RGB

Finally, one last matrix multiplication from XYZ back to linear RGB using `\mathbf{M}_\textrm{XYZ}^{-1}`. $$ \left[ \begin{matrix} r' \\ g' \\ b' \end{matrix} \right] = \underbrace{ \left[ \begin{matrix} 3.24045484 & -1.5371389 & -0.49853155 \\ -0.96926639 & 1.8760109 & 0.04155608 \\ 0.05564342 & -0.2040259 & 1.05722516 \end{matrix} \right] }_{\mathbf{M}_\textrm{XYZ}^{-1}} \left[ \begin{matrix} X' \\ Y' \\ Z' \end{matrix} \right] $$

linear RGB to sRGB

The first step is now inverted to obtain the final sRGB values as perceived by someone with color blindness. $$V = \begin{cases} 255(12.92v) & \text{if $v \le 0.0031308$} \\[1ex] 255(1.055 v^{1/\gamma} - 0.055) & \text{otherwise} \end{cases} $$

Make sure to clip `v` to `[0,1]` before applying the final transformation back to sRGB.

Conversion summary

The matrix multiplication steps can be written compactly as $$ \left[ \begin{matrix} r' \\ g' \\ b' \end{matrix} \right] = \mathbf{M}_\textrm{XYZ}^{-1} \mathbf{M}_\textrm{LMSD65}^{-1} \mathbf{S} \mathbf{M}_\textrm{LMSD65} \mathbf{M}_\textrm{XYZ} \left[ \begin{matrix} r \\ g \\ b \end{matrix} \right] = \mathbf{T} \left[ \begin{matrix} r \\ g \\ b \end{matrix} \right] $$

where `\mathbf{T}` is the product of all the matrices for a given color blindness correction `\mathbf{S}`, which are $$ \begin{align} \mathbf{T}_\textrm{protanopia} & = \left[ \begin{matrix} 0.170556992 & 0.829443014 & 0 \\ 0.170556991 & 0.829443008 & 0 \\ -0.004517144 & 0.004517144 & 1 \end{matrix} \right] \\ \mathbf{T}_\textrm{deuteranopia} & = \left[ \begin{matrix} 0.33066007 & 0.66933993 & 0 \\ 0.33066007 & 0.66933993 & 0 \\ -0.02785538 & 0.02785538 & 1 \end{matrix} \right] \\ \mathbf{T}_\textrm{tritanopia} & = \left[ \begin{matrix} 1 & 0.1273989 & -0.1273989 \\ 0 & 0.8739093 & 0.1260907 \\ 0 & 0.8739093 & 0.1260907 \end{matrix} \right] \\ \mathbf{T}_\textrm{achromatopsia} & = \left[ \begin{matrix} 0.2126 & 0.7152 & 0.0722 \\ 0.2126 & 0.7152 & 0.0722 \\ 0.2126 & 0.7152 & 0.0722 \end{matrix} \right] \end{align} $$

The matrices above use the LMSD65 XYZ-LMS conversion matrix.

colorblindness transformation matrices for each XYZ-LMS conversion matrix

Here I summarize all the `rgb` colorblindness tranformation matrices for each XYZ-LMS conversion matrix. The transformation for achromatopsia does not depend on how the XYZ-LMS conversion is done.

` \left[ \begin{matrix} 0 & 0 & 0 \\ 1.05118294 & 1 & 0 \\ -0.05116099 & 0 & 1 \end{matrix} \right] `
` \left[ \begin{matrix} 1 & 0.95130920 & 0 \\ 0 & 0 & 0 \\ 0 & 0.04866992 & 1 \end{matrix} \right] `
` \left[ \begin{matrix} 1 & 0 & -0.8674474 \\ 0 & 1 & 1.8672709 \\ 0 & 0 & 0 \end{matrix} \right] `
` \left[ \begin{matrix} 0 & 0 & 0 \\ 0.897869482 & 1 & 0 \\ 0.006671958 & 0 & 1 \end{matrix} \right] `
` \left[ \begin{matrix} 1 & 1.113747621 & 0 \\ 0 & 0 & 0 \\ 0 & -0.007430877 & 1 \end{matrix} \right] `
` \left[ \begin{matrix} 1 & 0 & -0.099232 \\ 0 & 1 & 1.136998 \\ 0 & 0 & 0 \end{matrix} \right] `
` \left[ \begin{matrix} 0 & 0 & 0 \\ 0.908228641 & 1 & 0 \\ 0.008191998 & 0 & 1 \end{matrix} \right] `
` \left[ \begin{matrix} 1 & 1.101044334 & 0 \\ 0 & 0 & 0 \\ 0 & -0.009019753 & 1 \end{matrix} \right] `
` \left[ \begin{matrix} 1 & 0 & -0.1577303 \\ 0 & 1 & 1.1946563 \\ 0 & 0 & 0 \end{matrix} \right] `

protanomaly, deuteranomaly and tritanomaly

If colorblindness is partial (e.g. associated photoreceptors are present but either reduced in number of function), then the correction matrix is a linear combination of the total colorblindness correction matrix (e.g. `\mathbf{T}_\textrm{protanopia}`) and the identity matrix: `k\mathbf{T}_\textrm{protanopia}+(1-k)\mathbf{I}`, where `k=1` corresponds to total colorblindness and `k=0` is perfect color vision.

lines of confusion

A line of confusion is the set of colors that appear identical to someone with colorblindness. Each kind of colorblindness has its own set of lines of confusion.

Lines of confusion can be nicely visualized in `xyY` color space, in which the chromaticity of a color is specified by `(x,y)` and the luminance by `Y`. This space is the projection of the `XYZ` color space onto the plane with the equation `X+Y+Z=`, which is the triangle made by the ends of the unit vectors in `XYZ` space (i.e. `[1,0,0],[0,1,0],[0,0,1]`).

Martin Krzywinski @MKrzywinski
The lines of confusion in `xy` chromaticity space for protanopes, deuteranopes and tritanopes. Colors along these lines are indistinguishable to those with the corresponding colorblindness. The colored triangle is the sRGB gamut — the range of colors for most monitors. The horseshoe shape is the 1931 CIE color space and represents the range of human color perception. The hollow point in the center is the D65 illuminant white point (midday light).

The specific line of confusion that passes through the white point divides the space into two hues. For example, for protanopes and deuteranopes these hues are blue and yellow but the line that divides the CIE space into the hues is slightly different. The figures below also show the line between the two colorblind primaries — the two colors that are not altered by the colorblindness (read below).

Martin Krzywinski @MKrzywinski
The lines of confusion in `xy` chromaticity space for protanopia. The colored triangle shows the sRGB gamut transformed to as they would appear to a protanope. Two specific lines are also shown: the line of confusion through the D65 illuminant (long dash) and the line between the two colorblind primaries (short dash).
Martin Krzywinski @MKrzywinski
The lines of confusion in `xy` chromaticity space for deuteranopia. The colored triangle shows the sRGB gamut transformed to as they would appear to a deuteranope. Two specific lines are also shown: the line of confusion through the D65 illuminant (long dash) and the line between the two colorblind primaries (short dash).
Martin Krzywinski @MKrzywinski
The lines of confusion in `xy` chromaticity space for tritanopia. The colored triangle shows the sRGB gamut transformed to as they would appear to a tritanope. Two specific lines are also shown: the line of confusion through the D65 illuminant (long dash) and the line between the two colorblind primaries (short dash).

The nature of the lines of confusion can be understood in terms of the colorblindness transformation matrices described above. Recall that to convert an `[X,Y,Z]` color to its colorblind equivalent `[X',Y',Z']` we use $$ \left[ \begin{matrix} X' \\ Y' \\ Z' \end{matrix} \right] = \mathbf{M}^{-1}_{\textrm{LMSD65}} \mathbf{S_{\textrm{p,d,t}}} \mathbf{M}_{\textrm{LMSD65}} \left[ \begin{matrix} X \\ Y \\ Z \end{matrix} \right] = \mathbf{T_{\textrm{p,d,t}}} \left[ \begin{matrix} X \\ Y \\ Z \end{matrix} \right] $$

where `\mathbf{M}` is the transformation from `XYZ` to `LMS` and `\mathbf{S}` is the projection matrix in `LMS` space for a given colorblindness type. Above, I write the product of these three matrices as `\mathbf{T}_{\textrm{p,d,t}}`, with the subscript indicating the type of colorblindness.

For example, for deuteranopia, we have $$ \left[ \begin{matrix} X' \\ Y' \\ Z' \end{matrix} \right] = \mathbf{T}_{\textrm{d}} \left[ \begin{matrix} X \\ Y \\ Z \end{matrix} \right] = \left[ \begin{matrix} 0.3143898 & 0.5558777 & 0.08796059 \\ 0.3877631 & 0.6856102 & -0.04974820 \\ 0 & 0 & 0 \end{matrix} \right] \left[ \begin{matrix} X \\ Y \\ Z \end{matrix} \right] $$

Consider the eigenvectors `\mathbf{v}_\textrm{d}` and their corresponding eigenvalues `\lambda_\textrm{d}` of this matrix. The eigenvectors are the solution to the equation `(\mathbf{T}_{\textrm{d}} - \lambda_\textrm{d}\mathbf{I} )\mathbf{v}_\textrm{b} = 0`, which answers the question "what vectors are projected onto a multiple (the eigenvalue) of themselves?". The eigenvectors for deuteranopia are $$ \mathbf{v}_{\textrm{d},\lambda=1} = \left[ \begin{matrix} -0.62978663 \\ -0.77676818 \\ 0 \end{matrix} \right] \qquad \mathbf{v}_{\textrm{d},\lambda=1} = \left[ \begin{matrix} 0.06766092 \\ -0.07398814 \\ 0.99496188 \end{matrix} \right] \qquad \mathbf{v}_{\textrm{d},\lambda=0} = \left[ \begin{matrix} -0.8704299 \\ 0.4922923 \\ 0 \end{matrix} \right] $$

The first two eigenvectors have a unit eigenvalue `\lambda=1` and thus are transformed to themselves under the colorblind transformation. These correspond to the unique points in `XYZ` space that are perceived (if they are within the range of perceived colors & mdash; see below) identically by those with colorblindness and with normal vision. They form a basis of the `XYZ` subspace (which is a plane) of transformed colors — and can be considered as primaries, since someone with colorblindness can only perceive colors created in this plane (i.e. by mixing the primaries). Any color that is not on this plane will appear the same as some color on this plane — this is where the third eigenvector comes in.

The third eigenvector has a zero eigenvalue `\lambda=0`. It is therefore transformed to zero (i.e. black in an additive color space like `XYZ`). Thus, adding a multiple of this eigenvector to any color `XYZ` will not affect its colorblind transform — adding any amount of "no light" to any light does not change the light. Any point `\mathbf{X}` on the plane mentioned above can be moved along the parameteric line `\mathbf{X} + t \mathbf{v}_{\textrm{d},\lambda=0}` without affecting its transform — the colors along this line are indistinguishable to someone with colorblindness. Every color `\mathbf{X}` has its own line, which is called the "line of confusion".

copunctal point

For a given type of colorblindness, the lines of confusion of all the colors all go through the same point. This point is called to copunctal and the position of these points for each of the three colorblindness types is shown below in `xyY` color space.

Martin Krzywinski @MKrzywinski
The position of copunctal points (solid colored points) in `xyY` space for each type of colorblindness. Also shown are the lines of confusion for each colorblindness that go through the sRGB gamut. The copunctal point color is invisible and colors along confusion lines are indistinguishable.

The copunctal point corresponds to the "invisible color" associated with the third eigenvector `\mathbf{v}_{\lambda=0}`. It can be thought of as the colorblind person's third primary color. For trichromats (individuals with normal color vision) there are three primaries. In sRGB space you can think of these as the corners of the triangle that is the sRGB gamut (which primaries you choose doesn't matter, as long as they're not collinear). The primary associated with the missing photoreceptor in dichromats is the copunctal point. We can mix this invisible primary with any other color and not affect how it appears under the colorblind transformation. For a more thorough explanation of this see the section "Köning's concept of the dichromatic copunctal points" in Dichromatic confusion lines and color vision models by G.A. Fry.

The concept of an invisible color is purely a mathematical construct that is helpful in the calculations. Just because it exists outside of the range of human perception (ouside of the CIE monochromatic horseshoe) does not mean it's necessarily theoretically impossible — in many cases, only practially impossible, such as the so-called impossible colors, which are really fun to think about. For example, if the LMS color receptors could be stimulated with an arbitrary ratio of `(L,M,S)` then who knows what would be perceived! For example, the scenario `(L,M,S) = (0,1,0)` is impossible because any wavelength that stimulates M stimulates either S or L. Such a color would have `(X,Y,Z) = (-1.13,0.64,0)` and `(x,y) = (2.3,-1.3)` might appear as "hyper-green" or "beyond-green" Recognize this coordinate? It's the deuteranopia copunctal point — the invisible color for someone who is missing L color receptors!

In `XYZ` space, the copunctal points for `\mathbf{M}_{\textrm{LMSD65}}` (the position of these points will depend on what `XYZ` to `LMS` conversion matrix is used) are $$ \mathbf{v}_{XYZ,\textrm{p},\lambda=0} = \left[ \begin{matrix} -0.9816605 \\ -0.1906374 \\ 0 \end{matrix} \right] \qquad \mathbf{v}_{XYZ,\textrm{d},\lambda=0} = \left[ \begin{matrix} -0.8704299 \\ 0.4922923 \\ 0 \end{matrix} \right] \qquad \mathbf{v}_{XYZ,\textrm{t},\lambda=0} = \left[ \begin{matrix} 0.1979166 \\ 0 \\ 0.9802189 \end{matrix} \right] $$

and in `xyY` space they are $$ \mathbf{v}_{xyY,\textrm{p},\lambda=0} = \left[ \begin{matrix} 0.8373814 \\ 0.1626186 \\ 0 \end{matrix} \right] \qquad \mathbf{v}_{xyY,\textrm{d},\lambda=0} = \left[ \begin{matrix} 2.301887 \\ -1.301887 \\ 0 \end{matrix} \right] \qquad \mathbf{v}_{xyY,\textrm{t},\lambda=0} = \left[ \begin{matrix} 0.1679923 \\ 0 \\ 0.8320132 \end{matrix} \right] $$

These eigenvectors can also be calculated directly by transforming the unit vectors in `LMS` space to `XYZ`, since they correspond to the "invisible color" (see discussion above) for each kind of colorblindness. $$ \mathbf{v}_{XYZ,\textrm{p},\lambda=0} = \mathbf{M}^{-1}_{\textrm{LMSD65}} \left[ \begin{matrix} 1 \\ 0 \\ 0 \end{matrix} \right] \qquad \mathbf{v}_{XYZ,\textrm{d},\lambda=0} = \mathbf{M}^{-1}_{\textrm{LMSD65}} \left[ \begin{matrix} 0 \\ 1 \\ 0 \end{matrix} \right] \qquad \mathbf{v}_{XYZ,\textrm{t},\lambda=0} = \mathbf{M}^{-1}_{\textrm{LMSD65}} \left[ \begin{matrix} 0 \\ 0 \\ 1 \end{matrix} \right] $$

The position of the copunctal point depends on which `XYZ` to `LMS` transformation matrix is used (LMSD65, SMSCAM97, LMSCAM02). These matrices represent an approximation of the transformation between `XYZ` and `LMS` spaces. The successor to CIECAM02 is CIECAM16.

Martin Krzywinski @MKrzywinski
The position of the copunctal points for each colorblindness type for three different `XYZ` to `LMS` transformation matrices: LMSD65, SMSCAM97 and LMSCAM02.

equivalent colors in dichromacy

Given an `(R,G,B)` color, to calculate the set of colors along the line of confusion for a given type of colorblindness proceeds as follows. First, linearize the color to `(r,g,b)` (see above) and add any multiple of the `LMS` invisible primary expressed in `rgb` and then convert from linear `rgb` to `RGB`.

For LMSD65, these `rgb` invisible primaries are $$ \mathbf{v}_\textrm{rgb,p} = \left[ \begin{matrix} 5.47221206 \\ -1.12524190 \\ 0.02980165 \end{matrix} \right] \qquad \mathbf{v}_\textrm{rgb,d} = \left[ \begin{matrix} -4.6419601 \\ 2.2931709 \\ -0.1931807 \end{matrix} \right] \qquad \mathbf{v}_\textrm{rgb,t} = \left[ \begin{matrix} 0.1696371 \\ -0.1678952 \\ 1.1636479 \end{matrix} \right] $$

and for CIECAM02 they are $$ \mathbf{v}_\textrm{rgb,p} = \left[ \begin{matrix} 2.8583111 \\ -0.2104348 \\ -0.0418895 \end{matrix} \right] \qquad \mathbf{v}_\textrm{rgb,d} = \left[ \begin{matrix} -1.6287080 \\ 1.1584149 \\ -0.1181543 \end{matrix} \right] \qquad \mathbf{v}_\textrm{rgb,t} = \left[ \begin{matrix} -0.0248186967 \\ 0.0003204633 \\ 1.0688865654 \end{matrix} \right] $$

For example, suppose you want to find all the colors equivalent to `RGB=(140,198,63)` in deuteranopia. First linearize to `rgb=(0.262,0.565,0.0497)`. Then add some multiple of `\mathbf{v}_\textrm{rgb,d}` to get the color `rgb+k\mathbf{v}_\textrm{rgb,d}` and discard any mix that has any negative components. For example, if we use LMSD65 and `k=-0.15` we get a mix `rgb=(0.959,0.221,0.079)` that converts to `RGB=(250,129,78)`. Both this and the original color appear as `RGB=(181,181,68)` to deuteranopes. If instead we used CIECAM02 then all the mixes would appear as `RGB=(177,177,71)`.

Martin Krzywinski @MKrzywinski
An example of mixing an invisible `rgb` primary with a color to obtain a set of indistinguishable colors for deuteranopes using the LMSD65 and CIECAM02 systems. When `k=0` the mix is the original color. Shown are examples of three colors (green, grey and blue), their indistinguishable set (top row) and how they appear when transformed to deuteranopia (bottom row). Because the convertion from `rgb` to `RGB` is not linear, colors towards the edge of the list may convert to a darker shade.


news + thoughts

Music for the Moon: Flunk's 'Down Here / Moon Above'

Sat 29-05-2021

The Sanctuary Project is a Lunar vault of science and art. It includes two fully sequenced human genomes, sequenced and assembled by us at Canada's Michael Smith Genome Sciences Centre.

The first disc includes a song composed by Flunk for the (eventual) trip to the Moon.

But how do you send sound to space? I describe the inspiration, process and art behind the work.

Martin Krzywinski @MKrzywinski
The song 'Down Here / Moon Above' from Flunk's new album History of Everything Ever is our song for space. It appears on the Sanctuary genome discs, which aim to send two fully sequenced human genomes to the Moon. (more)

Browse the genome discs.

Happy 2021 `\pi` Day—
A forest of digits

Sun 14-03-2021

Celebrate `\pi` Day (March 14th) and finally see the digits through the forest.

Martin Krzywinski @MKrzywinski
The 26th tree in the digit forest of `\pi`. Why is there a flower on the ground?. (details)

This year is full of botanical whimsy. A Lindenmayer system forest – deterministic but always changing. Feel free to stop and pick the flowers from the ground.

Martin Krzywinski @MKrzywinski
The first 46 digits of `\pi` in 8 trees. There are so many more. (details)

And things can get crazy in the forest.

Martin Krzywinski @MKrzywinski
A forest of the digits of '\pi`, by ecosystem. (details)

Check out art from previous years: 2013 `\pi` Day and 2014 `\pi` Day, 2015 `\pi` Day, 2016 `\pi` Day, 2017 `\pi` Day, 2018 `\pi` Day and 2019 `\pi` Day.

Testing for rare conditions

Sun 30-05-2021

All that glitters is not gold. —W. Shakespeare

The sensitivity and specificity of a test do not necessarily correspond to its error rate. This becomes critically important when testing for a rare condition — a test with 99% sensitivity and specificity has an even chance of being wrong when the condition prevalence is 1%.

We discuss the positive predictive value (PPV) and how practices such as screen can increase it.

Martin Krzywinski @MKrzywinski
Nature Methods Points of Significance column: Testing for rare conditions. (read)

Altman, N. & Krzywinski, M. (2021) Points of significance: Testing for rare conditions. Nature Methods 18:224–225.

Standardization fallacy

Tue 09-02-2021

We demand rigidly defined areas of doubt and uncertainty! —D. Adams

A popular notion about experiments is that it's good to keep variability in subjects low to limit the influence of confounding factors. This is called standardization.

Unfortunately, although standardization increases power, it can induce unrealistically low variability and lead to results that do not generalize to the population of interest. And, in fact, may be irreproducible.

Martin Krzywinski @MKrzywinski
Nature Methods Points of Significance column: Standardization fallacy. (read)

Not paying attention to these details and thinking (or hoping) that standardization is always good is the "standardization fallacy". In this column, we look at how standardization can be balanced with heterogenization to avoid this thorny issue.

Voelkl, B., Würbel, H., Krzywinski, M. & Altman, N. (2021) Points of significance: Standardization fallacy. Nature Methods 18:5–6.

Graphical Abstract Design Guidelines

Fri 13-11-2020

Clear, concise, legible and compelling.

Making a scientific graphical abstract? Refer to my practical design guidelines and redesign examples to improve organization, design and clarity of your graphical abstracts.

Martin Krzywinski @MKrzywinski
Graphical Abstract Design Guidelines — Clear, concise, legible and compelling.